The Last Guardian Review - Infodesert


The Last Guardian Review

The impossible of Fumito Ueda work arrives to PlayStation 4 after countless delays. Now, with the title in his debut, we can say without doubt that the waiting was worth. And, like ICO or Shadow of the Colossus, has been already saved a piece of our heart of player.

Ten years and so many rumors as despairs of the players have had to spend to realize these lines. Ten years that Team ICO, with Fumito Ueda at the head, and after the success of ICO and Shadow of the Colossus, have returned from rethink concepts with a work that is certainly not for 2016. And therein lies part of his success, or at least, is one of the assets that has captivated us.

We cannot say that you arrive late, since precisely The Last Guardian returns to bring the next generation classical concepts that we thought already forgotten. Everything is so well known, in the narrative, which is a breath of fresh air, brutal typecasting in the way of telling stories on the triple to which we have been dragging since the launch of PlayStation 4.


The Last Guardian is a journey. A journey of self-knowledge. Of friendship and loss. Of exploration and discovery. Of known unknowns. A wonderful journey that reminds us of those golden times of the classic game that mattered so much what we had as the way in doing so. It is the return to the classic, generate sensations in the player above anything else.

Therefore, the way in which the story unfolds in The Last Guardian has much to do in what they are experiencing us as a player. In the narrative through the control, the expressions and images. Because in The Last Guardian everything has something and nothing is random.

Fumito Ueda, without removing merit to the rest of the team, is an allegory of freedom and friendship. And it is precisely why it is so important that you have come now, just when more we seem to need it.

Fumito, and like the rest of Team ICO game, play to tell stories through the game play, counting the right and necessary to bring the March the imagination of the player. Here we have a sort of Narrator (of which obviate say nothing more to not reveal part of the plot) that is giving us hints of what is going on, but as it were the rest of the titles of the Japanese director, interesting thing, like a book, be the player which one the connections of this fantastic world in your mind.

As I said at the beginning, The Last Guardian is a journey forward, towards freedom. The game puts us, taking control of the boy, in the center of the ruins, a kind of prison, along with a beast eats men, Trico. We don’t know how we got there, and not how we are going to leave. It will be in the hands of the most unlikely friend of all, a beast eats men, who take the road to that freedom. A path that starts at the mutual need to friendship rather than true between the beast and boy. The game between us, the players.

This is especially relevant in the first stage of the game. Control is archaic (very Japanese and a configuration of controls completely different from what the public is used in the West). At first, our relationship with Trico is extremely confusing: ignored, and his artificial intelligence makes him behave like a wary animal. It is one of the wonders of the game: see how dynamic this relationship will be consolidated and our way of play is changing, becoming the pillar of our way of solving puzzles to move forward to Trico.

Because the story is structured so that we, as a player, go to grow as grows the relationship between Trico and the boy. And it is a key pillar in the narrative. It has initial moments desperate and very challenging, as the initial relationship with any real animal, but it ends up being tremendously comforting. There is a very important point in the development of Trico character: it is animal, tires, and on more than one occasion it has vied to sleep in the middle of a puzzle, leaving you a little lost, but with your mouth open each time.

Trico, also feels fear. A kind of hieroglyphic eye across the prison bottle-necks you, marking the beginning of a new puzzle. A mirror shield-shaped allows to implement its power. Concern about us makes him take risks, fight, save us from a horde of enemies by jumping into the void. It is a character that counts a lot without saying a single word, and has a brutal development in the game.

Let’s talk about game play: there are no signs, just intuition. Us as a player will have to discover the road, although when we see us stuck, Trico will give some clues through their behavior: designated areas in question, make noises or simply look to the place. It has some early puzzles that, by the little momentary symbiosis between the two, are a little complicated, but in general terms, the biggest difficulty, removing specific puzzles, we’ve had it with the control.

It is a personal matter, I suppose, but the controls scheme, until you actually get used (and spends a time) the game more complicated than necessary, but it is a bit easily salvageable. On the other hand, I have really found a variety of puzzles below expectations. The scheme following The Guardian is the following: new area, new puzzles, move, mini kinematics (counted), and return to start. In the Middle, some hints of narrative and the imagination of the player making the rest.

Solve the puzzles is new every time, they really pose a challenge when Trico plays a fundamental role, and its resolution is extremely pleasant, but for the least used player can be found in the first third of the game a complicated barrier if you just don’t connect with the history.

Much of the world that shows The Last Guardian is an empty world, lifeless. An echo of something that was really, a spectacular site. The magic of Fumito has been to convert the desolate world in ruins in a sight to behold. Landscapes (all) are precious, and worked with a lot of care, as well as the music that accompanies the game.

Although in general it is an incredibly worked, with time epic and emotional, there are some issues that hinder the game. We found on several occasions with brutal fall of the framerate, especially in outdoor spaces. Something important to keep in mind, since we have played it with a PS4 Pro, both without and with HDR, and the result is that spaces with lots of vegetation, for example, or with many elements and illuminations, the FPS rate falls to ridiculous levels, affecting the game play, such as jump or turn the camera, for example.

Luckily are timely and easily salvageable moments with a patch that improves the performance of the game, but that is something representative, taking into account that it is not a game that graphically leave open-mouthed, since The Last Guardian play with colors, the ambiance, music and decorations rather than big ambitions in textures and resolution.


Whatever it is, The Last Guardian is an outstanding title that knows to tell stories with the game play to unleash feelings and emotions in the player. The House brand remains intact in his latest title, which is one of the best in Team ICO. The Mise en scène, the care that is taken care of every detail of the game and its peculiar narrative are a breath of fresh air (despite being rather familiar) this full generic adventure games and FPS first person 2016.

The unique buts that we can get The Last Guardian are falls brutal performance easily correctable and the system of control of the game, but otherwise, and removing some repetitive dynamics, it is one of the best titles that have come to the desktop for Sony in recent years, and of course everyone has to discover for yourself.

The waiting was worth. Without a doubt.

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